


Learn about leadership, business, science and technology
A 21st century curriculum designed to introduce pre-teens (ages 9-12) to the ideas and concepts they will need to make sense of a rapidly changing world. A set of 15 episodes that branch from the main storyline draw on the characters, events and environments to sketch scenarios for introducing the topics. Using the Harvard Case Study method, these topics, often considered too complex to explain to children, are made presented in a natural, practical and relatable manner.
Learning Game
Learn about leadership, business, science and technology.
The learning adventure is available as a Game in the Google Play and Apple App Store as well as an Online Course. It comprises the 15 Television Series episodes through which the storyline unfolds and 15 Challenges, each focused on a specific Curriculum topic.
These Challenges are scenario based and connect to the characters and narrative of the main storyline. Students are required to complete a specific Challenge to unlock a new episode of the Television Series.
Learning Design
Explore some of the principles that we applied in the design of the Learning Game
21st Century curriculum
A broad and current curriculum designed to expose 9-12 year olds to topics in leadership, business, science and technology and help them develop a world view for making sense of the present and future.
Positive picture of the future
The story sketches an aspirational picture of future South Africa in 2035 and a credible narrative of the economic, social and other factors that led to it.
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Rich real life context
The story episodes and Challenges are rich with credible but fictional background, events, information and documentation to provide a realistic context for the learning and opportunity to explore.
Scenario based role play
Drawing on the Harvard case study method, learners are presented with a scenarios involving the characters and challenge they need to solve.
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Integrated and concrete learning
The television episodes and all the Challenges share the same context. This provides a common framework for attaching, integrating and discussing different learning domains.
Relatable voice
Learners participate in the adventures of four kids their own age in a South African setting. The thoughts, behaviour and conversations of the characters provide a unique opportunity for learning and reflection.
Gallery
Curriculum
The curriculum introduces a total of 20 topics or concepts across the domains of leadership, business, science and technology.
Leadership
L1 - Personality and Identity
L2 - Power of Habits
L3 - Leadership
L4 - Ethics
Business
B1 - Entrepreneurship
B2 - The Law and Contracts
B3 - Finance and Investments
B4 - Marketing​
Science
S1 - Biology
S2 - Chemistry
S3 - Physics
S4 - Space​​
Technology
T1 - Computer Science
T2 - Robotics
T3 - Artificial Intelligence
T4 - Engineering​​
Make choices
The curriculum introduces a total of 20 topics or concepts across the domains of leadership, business, science and technology.
Solve problems. Unlock the next episode
Play mini games, solve logic puzzles, apply what you’ve learnt and unlock the next episode.


Talk to the characters
Talk the the characters. Get to know them, learn by asking questions and collect information as youu go along.